Khaskhan
the Aspect of the Wild

Abilities
A large, white bison from the prairies of the Makha Oyate, Khaskhan is the guardian of the wild. She protects her herd as she always has, and always will, and she protects the wilds from the disruption and chaos of things that are notably not so wild... though, to most people's surprise, she has no reaction to the actions of humans.
For humans, as far as she cares, are just ugly little hairless creatures that do weird things, but are part of the wilds nonetheless.
It's the chaos that comes from the purple crevasses and chasms that she cares about.
Passive: Face the Storm
10 sec static CD
Khaskhan takes 15% reduced damage to any enemy she is facing, and 10% reduced damage to any enemy from her side. Any enemy that attacks her from behind will be given a free basic attack in the form of a reactionary kick, dealing 150% AD + 5% of Khaskhan’s max health and knocking them back by 400 units, but not over terrain. 10 sec CD between activations.
Passive: The Great Matriarch
20 -> 6 sec CD per target
Khaskhan’s first attack against any enemy will increase her health regeneration by 50% + (100% health regeneration) for 5 seconds, stacking. Attacks against Epic/Large Monsters, Large Minions, and enemy Champions will heal her for 7 -> 25% maximum health over 3 seconds.
Q: Slam
10 sec CD
Khaskhan leaps forward a distance (200 units to 600 units), with a minimum range, to hit a target area, dealing damage equal to 10/13/16/19/21% of Khaskhan’s max health as magic damage. Any enemies within the area on arrival will be stunned. If only one target is hit, or if multiple non-Champion enemies are hit, the damage will be doubled. Isolated non-Champion targets will take quadruple damage.
All enemies hit will be stunned for 1 sec, up to 3 seconds, based on Khaskhan’s maximum health (1 sec at 600 health, 3 seconds at 4500 health.)
W: Matriarch's Challenge
16 sec CD
Khaskhan bellows in the target direction, challenging all enemies in front of her and inspiring nearby allies, as well as refreshing The Great Matriarch.
Enemies hit by the challenge deal 10% + (1% per 100 bonus health) reduced damage to Khaskhan for 5 seconds, while allies within 600 units gain 10% of Khaskhan’s Armor and Magic Resist for 5 seconds.
E: Berserk
20 sec CD
For 5 seconds, Khaskhan loses control and kicks and bucks wildly, becoming equally dangerous at both ends. For the duration, all directions are considered to be Khaskhan’s Front. Khaskhan may slowly move in a general direction, but not declare attacks or actions for the duration.
Each attack will knock back all non-Champion enemies by 400 units and deal 10% of Khaskhan’s maximum health as bonus magic damage. Against enemy Champions, Khaskhan’s attacks will knockback by 200 units and deal 10% + (1% per 100 bonus health) of Khaskhan’s maximum health as true damage. The knockback has no cooldown per target.
Khaskhan’s attack speed is locked to 1.75 -> 2.20 for the duration of Berserk, but be unable to crit and deal 50% total AD.
R: Goring Charge
140/120/100 sec CD
Khaskhan lowers her head and charges forward unstoppably for up to 600/800/1000/1200/1400 units over 4-7 seconds, until she hits terrain or reaches her maximum cast range. She will be controllable, but suffer a major slow to her ability to change direction.
Upon hitting an enemy Champion, Khaskhan will bellow out a Matriarch’s Challenge at no cost and flip the Champion over her head, dealing Slam’s isolated damage and applying Grevious Wounds for 5 seconds, as well as Crippling the target for the duration. Targets will be stunned for the first second.
Upon hitting terrain, Khaskhan will stun herself for 1.5 seconds and deal Slam’s damage in a 300/400/500 unit radius around her location, also stunning any Champions in the area for the same duration.